PDL is great to use. The community is pretty great, too!

Making this Advent calendar has been an adventure (ha!). As well as a couple of articles from me, there have been many from Boyd, who also shepherded this thing from inception onwards.

We've also had contributions from users both long-standing and also new. That reflects PDL itself, which from the moment it started had an active, some might say opinionated, community of contributors. Since the originator of PDL, Karl Glazebrook, gets pride of place with an article tomorrow (Xmas day), I won't steal any of his thunder.

That variety extends to the type of contribution made: from making continuous integration that has radically reduced the rate of bugs (hi Zaki!) to adding support for PDL without making their module depend on PDL. It's been a lot of fun supporting this community, and I intend to go on doing that.

Math::3Space

That last one I'm going to unpack a bit: the module in question is Math::3Space. I was interested in some PerlMonks articles mentioning it, and similar 3D calculations, so I wanted to make sure PDL wasn't missing out any 3D goodness.

I made a few pull requests, most notably this one that proposed a complete PDL implementation. As of this writing, it's still open, because the author, Michael, chose a different approach. Preferring his modules to have very, very minimal dependencies, he instead had his XS code know about that module's objects, but then also know about PDL objects. On seeing one of those, it would call Perl methods on it, to see how many dimensions it has, and if few, to call PDL's list method to just get the raw data.

As shown in discussion on that pull request, for the finite things the module is for, it's extremely fast, indeed for those small things it's quicker than PDL. Without having done a full performance evaluation, I am certain that PDL will be quicker for really big 3D calculations, partly because it could use a GPU-using LAPACK implementation through PDL::LinearAlgebra, or even just using the automatic POSIX threading that's available on any POSIX platform.

The discussion, and ideas that came from it, was really enjoyable, and lead to what I believe is fixing / finishing an idea that had been discussed in very early PDL: "flowing families".

PDL::Parallel::threads

Speaking of getting inspiration from collaboration, another module where something similar happened was PDL::Parallel::threads. At first I couldn't see what it brought to PDL, until Mario Roy's incredibly thorough investigation and comparison of different ways of doing parallel matrix computation. This module not only allows clever techniques for doing that quickly, but also would allow you to have a graphical user interface running all at the same time!

This year (2024), I thought I would see if that module could be made simpler, by adding some support for it in main PDL. It turns out it could, and its author (David Mertens) was kind enough to grant me permission to include it in main PDL. In an example of PDL synergy, the techniques used to provide PDL::Parallel::threads with the facilities it needed in core PDL, almost immediately helped fix a long-standing problem with PDL::IO::FlexRaw.

Teamwork truly makes the dream work!

Oregon's Mt. Hood Territory - public domain

Tagged in : community, API

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Ed J

Ed J (aka "mohawk" on IRC) has been using Perl for a long time. He ported the reference GraphQL implementation from the JavaScript version to Perl. He is currently release manager for PDL.